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	<title>Comments for Combo Attack</title>
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	<link>http://comboattack.com</link>
	<description>We know what pushes your buttons.</description>
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		<title>Comment on Sleeping Dogs Review by Xbox Live Deal of the Week: Sleeping Dogs &#187; Combo Attack</title>
		<link>http://comboattack.com/reviews/sleeping-dogs-review/#comment-635</link>
		<dc:creator>Xbox Live Deal of the Week: Sleeping Dogs &#187; Combo Attack</dc:creator>
		<pubDate>Fri, 18 Jan 2013 20:33:18 +0000</pubDate>
		<guid isPermaLink="false">http://comboattack.com/?p=3817#comment-635</guid>
		<description><![CDATA[[...] One Wei you can go, is check out Chris&#8217; Review of this game, right here. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] One Wei you can go, is check out Chris&#8217; Review of this game, right here. [...]</p>
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		<title>Comment on Double Dragon Neon Review by osterzl</title>
		<link>http://comboattack.com/reviews/double-dragon-neon-review/#comment-611</link>
		<dc:creator>osterzl</dc:creator>
		<pubDate>Tue, 02 Oct 2012 05:58:09 +0000</pubDate>
		<guid isPermaLink="false">http://comboattack.com/?p=4071#comment-611</guid>
		<description><![CDATA[Punning Pundit osterzl There are a couple of things that I would have like to have seen that might have made me want to replay it. One would have been the inclusion of the original games as unlockables.  The game is short enough that I would have played through it a few times to unlock even a few different versions of the older DD games.  The other would have been possible adding in some kind of battle arena or other way for you to pit your character and mixtape combo against other players to see how yours stacked up.If you have a chance I would recommend checking out the iOS version of Double Dragon from Aksys.  One of the reasons I played that one so much as that you could unlock all of the enemy characters to play through the game with.  Each one had their own moves including the bosses.  It was a nice touch.]]></description>
		<content:encoded><![CDATA[<p>Punning Pundit osterzl There are a couple of things that I would have like to have seen that might have made me want to replay it. One would have been the inclusion of the original games as unlockables.  The game is short enough that I would have played through it a few times to unlock even a few different versions of the older DD games.  The other would have been possible adding in some kind of battle arena or other way for you to pit your character and mixtape combo against other players to see how yours stacked up.If you have a chance I would recommend checking out the iOS version of Double Dragon from Aksys.  One of the reasons I played that one so much as that you could unlock all of the enemy characters to play through the game with.  Each one had their own moves including the bosses.  It was a nice touch.</p>
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		<title>Comment on Double Dragon Neon Review by Punning Pundit</title>
		<link>http://comboattack.com/reviews/double-dragon-neon-review/#comment-610</link>
		<dc:creator>Punning Pundit</dc:creator>
		<pubDate>Tue, 02 Oct 2012 05:43:30 +0000</pubDate>
		<guid isPermaLink="false">http://comboattack.com/?p=4071#comment-610</guid>
		<description><![CDATA[osterzl Ah! That all makes sense. I had thought that there were different ways you could combine the mixtapes to (say) make kicks stronger but not punches, or have more combos, but only aerial attacks or something. Maybe create a tank with low hit points, or a fast/DPS character with 0 hp. But it sounds like there aren&#039;t really decisions to make, or at least not very varied decisions. That&#039;s a bit disappointing. ]]></description>
		<content:encoded><![CDATA[<p>osterzl Ah! That all makes sense. I had thought that there were different ways you could combine the mixtapes to (say) make kicks stronger but not punches, or have more combos, but only aerial attacks or something. Maybe create a tank with low hit points, or a fast/DPS character with 0 hp. But it sounds like there aren&#8217;t really decisions to make, or at least not very varied decisions. That&#8217;s a bit disappointing. </p>
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		<title>Comment on Double Dragon Neon Review by osterzl</title>
		<link>http://comboattack.com/reviews/double-dragon-neon-review/#comment-609</link>
		<dc:creator>osterzl</dc:creator>
		<pubDate>Tue, 02 Oct 2012 05:38:00 +0000</pubDate>
		<guid isPermaLink="false">http://comboattack.com/?p=4071#comment-609</guid>
		<description><![CDATA[Yeah Neon is only on XBLA and PSN right now.  I played through the PSN.  As for the replay value the experiences is going to be the same every time you play it. There are no branching paths or extra to unlock so unless you want to play through it again with other people the mixtapes just didn&#039;t have the draw to keep me coming back.  Also the jokes and one-liners get kind of played out by the end of the game.]]></description>
		<content:encoded><![CDATA[<p>Yeah Neon is only on XBLA and PSN right now.  I played through the PSN.  As for the replay value the experiences is going to be the same every time you play it. There are no branching paths or extra to unlock so unless you want to play through it again with other people the mixtapes just didn&#8217;t have the draw to keep me coming back.  Also the jokes and one-liners get kind of played out by the end of the game.</p>
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		<title>Comment on Double Dragon Neon Review by Punning Pundit</title>
		<link>http://comboattack.com/reviews/double-dragon-neon-review/#comment-608</link>
		<dc:creator>Punning Pundit</dc:creator>
		<pubDate>Tue, 02 Oct 2012 05:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://comboattack.com/?p=4071#comment-608</guid>
		<description><![CDATA[Just want to confirm that this is on both PSN and XBLA? (And not steam?) Which console did you play it on? Were the controls responsive? I&#039;ve had some experiences with sluggish input controls that ruined what otherwise might have been great games!The mixtape idea seems like it would extend the life of the game quite a bit- if the core-gameplay is good, experimenting with different builds could be a fun way to do multiple playthroughs. Yet your review says that the game doesn&#039;t really have much replay value. I&#039;m curious as to why not. ]]></description>
		<content:encoded><![CDATA[<p>Just want to confirm that this is on both PSN and XBLA? (And not steam?) Which console did you play it on? Were the controls responsive? I&#8217;ve had some experiences with sluggish input controls that ruined what otherwise might have been great games!The mixtape idea seems like it would extend the life of the game quite a bit- if the core-gameplay is good, experimenting with different builds could be a fun way to do multiple playthroughs. Yet your review says that the game doesn&#8217;t really have much replay value. I&#8217;m curious as to why not. </p>
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		<title>Comment on Halo 4: Journey into the New but Familiar by DJStriderHanzo</title>
		<link>http://comboattack.com/gaming/halo-4-journey-into-the-new-but-familiar/#comment-606</link>
		<dc:creator>DJStriderHanzo</dc:creator>
		<pubDate>Mon, 17 Sep 2012 00:49:30 +0000</pubDate>
		<guid isPermaLink="false">http://comboattack.com/?p=3912#comment-606</guid>
		<description><![CDATA[Punning Pundit I never really checked out Halo Wars since I&#039;m not a huge fan of RTS, but friends of mine have enjoyed the game for countless hours and it plays like its supposed to, with its different factions.  Halo Wars  is up for sale on the Xbox Live Marketplace for $29.99 should you not be able to find a hard copy.]]></description>
		<content:encoded><![CDATA[<p>Punning Pundit I never really checked out Halo Wars since I&#8217;m not a huge fan of RTS, but friends of mine have enjoyed the game for countless hours and it plays like its supposed to, with its different factions.  Halo Wars  is up for sale on the Xbox Live Marketplace for $29.99 should you not be able to find a hard copy.</p>
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		<title>Comment on Halo 4: Journey into the New but Familiar by Punning Pundit</title>
		<link>http://comboattack.com/gaming/halo-4-journey-into-the-new-but-familiar/#comment-605</link>
		<dc:creator>Punning Pundit</dc:creator>
		<pubDate>Sun, 16 Sep 2012 03:46:40 +0000</pubDate>
		<guid isPermaLink="false">http://comboattack.com/?p=3912#comment-605</guid>
		<description><![CDATA[The backstory of the making of Halo is a bit more... interesting. It was conceived as a Mac-only game. A Mac exclusive RTS. And then Halo&#039;s combat... evolved. Which makes me all the more eager to find a copy of Halo Wars.]]></description>
		<content:encoded><![CDATA[<p>The backstory of the making of Halo is a bit more&#8230; interesting. It was conceived as a Mac-only game. A Mac exclusive RTS. And then Halo&#8217;s combat&#8230; evolved. Which makes me all the more eager to find a copy of Halo Wars.</p>
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		<title>Comment on The Walking Dead Episode 2: Starved for Help Review by The Walking Dead: Episode 3 – Long Road Ahead Review - Combo Attack</title>
		<link>http://comboattack.com/reviews/the-walking-dead-episode-2-starved-for-help-review/#comment-602</link>
		<dc:creator>The Walking Dead: Episode 3 – Long Road Ahead Review - Combo Attack</dc:creator>
		<pubDate>Fri, 14 Sep 2012 19:36:02 +0000</pubDate>
		<guid isPermaLink="false">http://comboattack.com/?p=3636#comment-602</guid>
		<description><![CDATA[[...] same issues I had with the episodes 1 and 2  are here again in episode 3.  Sounds cutting out, animations not syncing up, and small glitches [...]]]></description>
		<content:encoded><![CDATA[<p>[...] same issues I had with the episodes 1 and 2  are here again in episode 3.  Sounds cutting out, animations not syncing up, and small glitches [...]</p>
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		<title>Comment on The Walking Dead: Episode 1 &#8211; A New Day Review by The Walking Dead: Episode 3 – Long Road Ahead Review - Combo Attack</title>
		<link>http://comboattack.com/reviews/the-walking-dead-episode-1-a-new-day-review/#comment-601</link>
		<dc:creator>The Walking Dead: Episode 3 – Long Road Ahead Review - Combo Attack</dc:creator>
		<pubDate>Fri, 14 Sep 2012 18:51:33 +0000</pubDate>
		<guid isPermaLink="false">http://comboattack.com/?p=2969#comment-601</guid>
		<description><![CDATA[[...] same issues I had with the episodes 1 and 2  are here again in episode 3.  Sounds cutting out, animations not syncing up, and small [...]]]></description>
		<content:encoded><![CDATA[<p>[...] same issues I had with the episodes 1 and 2  are here again in episode 3.  Sounds cutting out, animations not syncing up, and small [...]</p>
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		<title>Comment on The Last Story Review by XSEEDGames</title>
		<link>http://comboattack.com/reviews/the-last-story-review/#comment-595</link>
		<dc:creator>XSEEDGames</dc:creator>
		<pubDate>Wed, 15 Aug 2012 23:25:41 +0000</pubDate>
		<guid isPermaLink="false">http://comboattack.com/?p=3732#comment-595</guid>
		<description><![CDATA[@wasmadeinthe80s Glad you liked it, and cheers for the review!]]></description>
		<content:encoded><![CDATA[<p>@wasmadeinthe80s Glad you liked it, and cheers for the review!</p>
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